Ratshark Level 5 Skirmisher
Medium natural humanoid, human rogue XP 200
Initiative +5 Senses Perception +9
HP 52; Bloodied 26
AC 20; Fortitude 16, Reflex 21, Will 16
Speed 6

Melee Dagger (standard; at-will) Weapon
+8 vs. AC; 1d4 + 3 damage.

Melee Deft Strike (standard; at-will) Martial, Weapon
Ratshark can move 2 squares before the attack; +11 vs. AC; 1d4 + 6 damage.

Melee Sly Flourish (standard; at-will) Martial, Weapon
+11 vs. AC; 1d4 + 8 damage.

First Strike
At the start of an encounter, Ratshark has combat advantage against any creatures that have not yet acted.

Sneak Attack
Once per round, Ratshark gains +2d6 damage when he has combat advantage.

Alignment Evil Languages Common
Skills Bluff +9, Diplomacy +9, Streetwise +7, Stealth +12
Str 14 (+4) Dex 20 (+7) Wis 11 (+2)
Con 12 (+3) Int 10 (+2) Cha 15 (+4)

Equipment leather armor, dagger, bag of holding

Ratshark Tactics
Ratshark does not get into a fight by himself and will have any number of his allies at his side. He prefers that his allies take any punishment the opposition puts out as he sneaks around behind the enemy and finds a vital point to strike. If attention is drawn to him, he will flee and come back in again for another telling blow once the attention is taken off of him.


Born Kallias Bozhidar, Ratshark joined on with the


This Mind of Mine Nalan