Irontooth Level 3 Elite Brute
Small natural humanoid (goblin) XP 300
Initiative +2; Senses *Perception +4; low-light vision
106; Bloodied 53
AC 18; Fortitude 18, Reflex 16, Will 17
Saving Throws +2
Action Point 1
Speed 6

Battleaxe (standard; at will) ✦ Weapon +8 vs. AC; 1d8+4 damage.

Dual Axe (standard; when Irontooth doesn’t move on his turn; at will) Make a basic melee attack against two adjacent creatures.

Goblin Tactics (immediate reaction, when missed by a melee attack; at will): Irontooth can shift 1 square. Blood Crazed (while bloodied) ✦ Healing While bloodied, Irontooth gains +1d10 damage and loses the ability to use goblin tactics. He must attack the nearest foe, charging when possible. At the end of his turn, he heals 5 hp.

Alignment Evil; Languages Common, Goblin, Draconic Str 18(+5) Dex 14(+3) Wis 16(+4) Con 13(+2) Int 8(+0) Cha 12(+2)



This Mind of Mine Nalan