This Mind of Mine
RACIAL TRAITSAverage Height: 6’1” – 6’5”
Average Weight: 190 – 240
Ability Scores: +2 Strength, +2 Charisma
Speed: 6 squares.
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You can use dragon breath as an encounter power.
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
Dragonborn Racial PowerDragon Breath
|As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.|
|Encounter Acid, Cold, Fire, Lightning or Poison
Minor Action Close blast 3
Targets: All creatures in area.
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.
Born to fight, dragonborn are a race of wandering mercenaries, soldiers, and adventurers. Long ago, their empire contended for worldwide dominion against elvenkind, but now only a few rootless clans of these honorable warriors remain to pass on their legacy.Play a Dragonborn if you want…
to look like a dragon.
to be the proud heir of the ancient and most mythical of all living things.
to breathe acid, cold, fire, lightning, or poison.
to be a member of a race that favors the warlord, fighter, and paladin classes.
Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but most do not have tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws, with three fingers and a thumb on each hand. A dragonborn’s head features many of the same characteristics of true dragons, especially with the true dragon the dragonborn shares a color with. On all dragonborn, behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are all shades of bright colors and metallic sheen.
A typical dragonborn’s scales coloration matches the hue of a chromatic or metallic dragon, and scale color gives indication of the type of breath weapon a dragonborn uses. Most dragonborn have very fine scales over most of their body, giving their skin a leathery texture, with regions of larger scales on the forearms, lower legs and feet, shoulders, and thighs.
Young dragonborn grow faster than human children do. They walk hours after hatching, reach the size and development of a 10-year-old human child by the age of 3 and reach adulthood by 15. They live about as long as humans do.
PLAYING A DRAGONBORN
Dragonborn Characteristics: Driven, honor-bound, noble, perfectionist, proud, reliable, reserved, rooted in ancient history
Male Names: Arjhan, Balasar, Bharhash, Donaar, Ghesh, Heskan, Kriv, Medrash, Nadarr, Patrin, Rhogar, Shamash, Shedinn, Torinn.
Female Names: Akra, Biri, Daar, Harann, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava.
The dragonborn race was originally published in the Player’s Handbook. Alterations have been made so that it would comply with the campaign setting. All rights reserved to Wizards of the Coast.