Feats

Heroic Tier Feats

Alu’nsu-Ro’s Blessing
Prerequisite:
Channel Divinity class feature, must worship Alu’nsu Ro
Benefit: You can invoke the power of your deity to use Alu’nsu Ro’s blessing.

Alu’nsu-Ro’s Blessing

The Master of the Dark Winds grants a boon to those who send the dead on their way.
Encounter Divine, Healing
Free Action Ranged
10
Trigger: Your attack drops an enemy within range to 0 hit points or fewer.
Effect: You or an ally within 5 squares of the enemy can spend a healing surge.
Special: You must take the Alu’nsu Ro’s Blessing feat to use this power.
Prerequisite: Channel Divinity, Alu’nsu Ro’s Blessing feat
This feat was first published in the Player’s Handbook as Raven Queen’s Blessing. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Armor of Saland [Divinity]
Prerequisite:
Channel Divinity class feature, must worship Saland
Benefit: You can invoke the power of your deity to use armor of Saland.

Armor of Saland
Saland protects you or a friend from devastating harm.
Encounter Divine
Immediate Interrupt Ranged
5
Trigger: An enemy scores a critical hit on you or an ally.
Effect: Turn the critical hit into a normal hit.
Special: You must take the Armor of Saland feat to use this power.
Prerequisite: Channel Divinity, Armor of Saland feat
This feat was first published in the Player’s Handbook as Armor of Bahamut. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Atavius’ Judgement [Divinity]
Prerequisite:
Channel Divinity class feature, must worship Atavius
Benefit: You can invoke the power of your deity to use Atavius’ judgment.

Atavius’ Judgement
Your radiant powers burn with the fury of the noontime sun.
Encounter Divine, Radiant
Free Action Personal
Trigger:
You hit an enemy with a power with the radiant keyword
Effect: Your power deals an extra 1d10 radiant damage to all targets hit by the power used.
Special: You must take the Atavius’ Judgement feat to use this power.
Prerequisite: Channel Divinity, Atavius’ Judgement feat
This feat was first published in the Forgotten Realms Player’s Guide as Power of Amaunator. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Bastion of the Mind [Doppelganger]
Prerequisite: Doppelganger.
Benefit: You gain resist psychic 5 and a +2 bonus to Insight checks.

Beldandar’s Resolve [Divinity]
Prerequisite: Channel Divinity class feature, must worship Beldandar
Benefit: You can invoke the power of your deity to use Beldandar’s resolve.

Beldandar’s Resolve
Beldandar’s blessing puts the small on more equal footing with the large.
Encounter Divine
Minor Action Personal

Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls against Large or larger creatures.
Special: You must take the Beldandar’s Resolve feat to use this power.
Prerequisite: Channel Divinity, Beldandar’s Resolve feat
This feat was first published in the Player’s Handbook as Moradin’s Resolve. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Bicovaria’s Light
Bicovaria sends a ray of healing energy to aid you or a bloodied friend.
Encounter Divine, Healing
Minor Action Ranged
5
Target: You or one ally; bloodied target only
Effect: The target gains regeneration 2 until the end of the encounter or until he or she is no longer bloodied.

If you are 11th level or higher, this power grants regeneration 4 instead. If you are 21st level or higher, this power grants regeneration 6 instead.
Special: You must take the Bicovaria’s Light feat to use this power.
Prerequisite: Channel Divinity, Bicovaria’s Light feat
This feat was first published in the Player’s Handbook as Melora’s Tide. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Blessings of Kshayathiya [Divinity]
Prerequisite:
Channel Divinity class feature, must worship Atavius
Benefit: You can invoke the power of your deity to use blessings of Kshayathiya.

Blessings of Kshayathiya
The deep vitality of the Mother Goddess wells up in your ally’s heart. For a short time, his or her wounds close on their own.
Encounter Divine, Healing
Free Action Close burst 5
Trigger: An ally within 5 squares spends a healing surge
Target: One ally in burst
Effect: The target heals damage equal to your highest mental ability modifier.
Special: When you first take this power, choose Intelligence, Wisdom, or Charisma to determine the amount of regeneration this power grants.
Special: You must take the Blessing of Kshayathiya feat to use this power.
Prerequisite: Channel Divinity, Blessing of Kshayathiya feat
This feat was first published in the Forgotten Realms Player’s Guide as Blessings of Kshayathiya. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Clever Opportunist
Prerequisites:
Combat Reflexes.
Benefit: If you hit a creature of your size or smaller with an opportunity attack, you may switch places with the creature. Both you and the target creature must be able to occupy the new space in order for you to use this feat.

Dim’s Smile [Divinity]
Prerequisite:
Channel Divinity class feature, must worship Dim
Benefit: You can invoke the power of your deity to use Dim’s smile.

Dim’s Smile
Dim smiles upon you and helps you rescue a friend in need…or get out of a situation at the expense of that friend.
Encounter Divine
Move Action Melee
1
Target: One ally
Effect: Shift into the space of an adjacent ally; that ally simultaneously shifts into your space. Your space and your ally’s space must be the same size.
Special: You must take the Dim’s Smile feat to use this power.
Prerequisite: Channel Divinity, Dim’s Smile feat
This feat was first published in the Player’s Handbook as Avandra’s Rescue. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Fleet of Foot [Crovan]
Prerequisite: Crovan.
Benefit: When you run, you ignore difficult terrain.

Giant-blooded [Gigant]
Prerequisite: Gigant.
Benefit: Your healing surge value is equal to one-quarter of your hit points + one-half your Strength modifier.

Giant’s Charge [Gigant]
Prerequisite: Gigant.
Benefit: When you charge, you deal an additional 1d6 damage.

Great Teamwork [Crovan]
Prerequisite: Crovan.
Benefit: When you use the Aid Another ability, you grant the chosen ally an additional +2 feat bonus.

Grunt’s Burden [Orc]
Prerequisite: Orc.
Benefit: When calculating your normal load, multiply your Strength score by 20. When calculating your heavy load, multiply your Strength score by 40. When calculating your maximum drag load, multiply your Strength score by 80.

Iveriu’s Resolve [Divinity]
Prerequisite:
Channel Divinity class feature, must worship Iveriu
Benefit: You can invoke the power of your deity to use Iveriu’s favor.

Iveriu’s Favor
Iveriu blesses those who show resolve and determination in the face of evil.
Encounter Divine
No Action Ranged
10
Trigger: You or an ally within range succeeds on a saving throw
Target: One ally
Effect: The target gains a +4 power bonus to saving throws until the end of his or her next turn.
Special: You must take the Iveriu’s Favor feat to use this power.
Prerequisite: Channel Divinity, Iveriu’s Favor feat
This feat was first published in the Forgotten Realms Player’s Guide as Angharradh’s Favor. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Mekema’s Siphon
Prerequisite:
Channel Divinity class feature, must worship Mekema
Benefit: You can invoke the power of your deity to use Mekema’s siphon.

Mekema’s Siphon
You steal your enemy’s vitality and offer it to the God of Dreams by sacrificing your own health.
Encounter Divine
Standard Action Ranged
5
Target: One enemy
Attack: Wisdom vs. Fortitude or Charisma vs. Fortitude
Hit: The target is weakened (save ends).
Effect: You lose one healing surge.
Special: You must take the Mekema’s Siphon feat to use this power.
Prerequisite: Channel Divinity, Mekema’s Siphon feat

Pel’s Wrath
Prerequisite:
Channel Divinity class feature, must worship Witte Wieven
Benefit: You can invoke the power of your deity to use Pel’s Wrath.

Pel’s Wrath
Your divine power ignites with Pel’s fiery spirit and bursts into your enemies.
Encounter Divine, Radiant
Free Action Personal
Trigger:
You hit an enemy with a power with the radiant keyword
Effect: All damage dealt by your power is fire damage. Your power deals an extra 1d10 fire damage to all targets hit by the power used.
Special: You must take the Pel’s Wrath feat to use this power.
Prerequisite: Channel Divinity, Pel’s Wrath feat

Savage Charge [Orc]
Prerequisite: Orc.
Benefit: When you charge, you ignore difficult terrain.
You also gain a +2 bonus to bull rush attempts.

Shala’s Rage
Prerequisite:
Channel Divinity class feature, must worship Witte Wieven
Benefit: You can invoke the power of your deity to use Shala’s rage.

Shala’s Rage
The rage of the storm flows through your arm and lends weight to your strike.

Encounter Divine
Minor Action Personal
Effect: If the next attack you make with a weapon before the end of your next turn hits the target, it becomes an automatic critical hit.
Special: You must take the Rage of Shala feat to use this power.
Prerequisite: Channel Divinity, Shala’s Rage feat
This feat was first published in the Forgotten Realms Player’s Guide as Righteous Rage of Tempus. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Shapechanger’s Bluff [Doppelganger]
Prerequisite: Doppelganger.
Benefit: You may use the Bluff skill as a move action (instead of a standard action) in combat.

Stacia’s Path [Divinity]
Prerequisite:
Channel Divinity class feature, must worship Stacia
Benefit: You can invoke the power of your deity to use Stacia’s path.

Stacia’s Path

Stacia lights your path with sacred moonlight and invigorates you with the speed of the stars.
Encounter Divine
Minor Action Personal
Effect:
You gain a +2 power bonus to speed and ignore difficult terrain until the end of your next turn.
Special: You must take the Stacia’s Path feat to use this power.
Prerequisite: Channel Divinity, Stacia’s Path feat
This feat was first published in the Forgotten Realms Player’s Guide as Fleetness of Mielikki. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Strength of Uran
Prerequisite:
Channel Divinity class feature, must worship Witte Wieven
Benefit: You can invoke the power of your deity to use strength of Uran.

Strength of Uran

You place your faith in the stone and make that which is moving immovable.
Encounter Divine
Immediate Interrupt Ranged 10
Trigger: An ally is forced to move by an effect that pulls, pushes, or slides.
Target: The triggering ally
Effect: The forced movement (pull, push, or slide) moves the target 1 square less than the effect specifies.
Special: You must take the Strength of Uran feat to use this power.
Prerequisite: Channel Divinity, Strength of Uran feat.

Tak’s Poise
Prerequisite:
Channel Divinity class feature, must worship Tak
Benefit: You can invoke the power of your deity to use Tak’s poise.

Tak’s Poise
Tak grants strength of will to those he favors.
Encounter Divine
Minor Action Ranged
5
Target: You or one ally
Effect: The target gains a +5 power bonus to Will defense until the start of your next turn.
Special: You must take the Tak’s Poise feat to use this power.
Prerequisite: Channel Divinity, Tak’s Poise feat
This feat was first published in the Player’s Handbook as Ioun’s Poise. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Shala’s Rage
Prerequisite:
Channel Divinity class feature, must worship Witte Wieven
Benefit: You can invoke the power of your deity to use Tsovina’s salve.

Tsovina’s Salve
Tsovina’s merciful waves crash upon a sorely wounded comrade, giving him or her the strength to continue on like the endless river.

Encounter Divine, Healing
Immediate Reaction Ranged 10
Trigger: An ally drops to 0 hit points or fewer
Target: The triggering ally
Effect: The target can immediately spend a healing surge.
Special: You must take the Tsovina’s Salve feat to use this power.
Prerequisite: Channel Divinity, Tsovina’s Salve feat
This feat was first published in the Forgotten Realms Player’s Guide as Berronar’s Salve. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Varhuine’s Grace
Prerequisite:
Channel Divinity class feature, must worship Varhuine
Benefit: You can invoke the power of your deity to use Varhuine’s grace.

Varhuine’s Grace
Varhuine’s power over time and fate allow you to move when others take action.
Encounter Divine
Immediate Interrupt Personal
Trigger:
A creature within 10 squares of you spends an action point to take an extra action.
Effect: You take a move action.
Special: You must take the Varhuine’s Grace feat to use this power.
Prerequisite: Channel Divinity, Tak’s Poise feat

This feat was first published in the Player’s Handbook as Corellon’s Grace. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.

Paragon Tier

Advantageous Attack [Crovan]
Prerequisite: Crovan, advantageous strike racial power.
Benefit: When you hit with your advantageous strike power, your flanking ally gains a bonus to his attack roll and damage roll for his free melee basic attack equal to your Wisdom modifier.

Change Form [Doppelganger]
Prerequisites: Doppelganger, change shape racial power.
Benefit: When you use the change shape power, you may also alter your physical form to take on the appearance of any Small or Large creature.

Deadly Surge [Orc]
Prerequisites: Orc, warrior’s surge racial power.
Benefit: When you hit with the warrior’s surge power, you may make a melee basic attack as a free action against the target of your warrior’s surge power.

Mighty Rage [Gigant]
Prerequisites: Gigant, giant’s rage racial power.
Benefit: When you use you’re giant’s rage racial power, you gain an additional number of temporary hit points equal to your Strength modifier.

Pass Without Trace [Gnome]
Prerequisites: Gnome, fade away racial power.
Benefit: When you use the fade away power, you may sustain your invisibility as a standard action.

Epic Tier

Feats

This Mind of Mine Nalan