Average Height: 3’ 10” – 4’ 2”
Average Weight: 75 – 85

Ability Scores: +2 Dexterity, +2 Charisma
Size: Small
Speed: 6 squares.
Vision: Normal

Languages: Choice of one language, Common
Skill Bonuses: +2 Acrobatics, +2 Thievery.
Bold: You gain a +5 racial bonus to saving throws against fear.
Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
Second Chance: You can use second chance as an encounter power.
Throwing Knack: You gain a +1 to attack rolls with thrown weapons on attacks made against Large or larger creatures.


Halfling Racial Power
Second Chance
Luck and small size combine to work in your favor as you dodge your enemy’s attack.
Immediate Interrupt Personal
Trigger:* An enemy hits you with an attack roll.
Effect: Force the triggering enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.

Halflings are a small race known for their resourcefulness, quick wits, and steady nerves. They are a nomadic folk who roam waterways and marshlands. No people travel farther or see more of what happens in the world than halflings.

Play a Halfling if you want…
to be a plucky hero who is all too easy to underestimate.
to be likable, warm, and friendly.
to be naturally lucky.
to be a member of a race that favors the rogue, ranger, and warlock classes.


Halflings stand about 4 feet tall and weigh about 80 pounds. They resemble small humans and are proportioned like human adults. Halflings have the same range of complexions as humans, but most halflings have dark hair and eyes. Halfling males don’t have beards, but many have long, full sideburns. Halflings of both genders often wear complicated hairstyles, featuring complex braiding and weaving.

Halflings typically dress in clothes that match their surroundings and prefer earth tones and various shades of green. Their clothing and gear feature woven textures and stitching. Birds, river patterns, boats, and fish are common images in halfling art and decoration.

Halflings have life spans comparable to humans.


Halflings are an affable, warm, and cheerful people. They survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. They appear harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife.

Halflings are practical and down-to-earth. They concern themselves with basic needs and simple pleasures, harboring few dreams of gold or glory. Adventurers are no more rare among halflings than among other races, but they usually pursue the adventurer’s life for reasons of community, friendship, wanderlust, or curiosity. Halfling adventurers are brave and faithful companions, relying on stealth and trickery in battle rather than raw might or magic.

Tight-knit halfling communities are found near the settlements of other races, often along or even on the surface of a body of water. Halflings have never built a kingdom of their own or even held much land. They don’t recognize any sort of royalty or nobility of their own, instead looking to family elders to guide them. This emphasis on family and community has enabled halflings to maintain their traditional ways for thousands of years, unaffected by the rise and fall of empires.

Halflings are fond of stories and legends such as the myths of Dim and Undim, and their culture is rich in oral tradition. Few members of other races realize that halfling folktales contain a vast amount of lore about people and places long past. Many halflings are able to dredge up knowledge about the history, religion, or culture of other races, but that knowledge is usually wrapped in a fable.

Halfling Characteristics: Brave, curious, determined, down-to-earth, friendly, good-natured, lucky, nimble, optimistic, practical, resourceful, warm.

Male Names: Ander, Corrin, Dannad, Errich, Finnan, Garret, Lazam, Lindal, Merric, Nebin, Ostran, Perrin, Reed, Shardon, Ulmo, Wenner.

Female Names: Andrey, Bree, Callie, Chenna, Eida, Kithri, Lidda, Nedda, Paela, Shaena, Tryn, Vani, Verna, Wella.

The halfling race was originally published in the Player’s Handbook. Alterations have been made so that it would comply with the campaign setting. All rights reserved to Wizards of the Coast.


This Mind of Mine Nalan