Planetouched

The term “planetouched” refers to any species that is a mixture of a natural race and a being from one of many different planes. They are generally formed from crossbreeding and entire cultures have been raised up and have fallen that were built on the tradition of such unions.

Deva

Children of angels and other beings of light who choose to live among mortals.

RACIAL TRAITS

Average Height: 6’ 1” – 6’ 6”
Average Weight: 175 – 280 lbs.


Ability Scores: +2 Intelligence, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, choice of two others
Skill Bonuses: +2 History +2 Religion
Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures.
Astral Resistance: You have resistance to necrotic damage and radiant damage equal to 5 + one-half your level.
Immortal Origin: Your spirit is native to the Astral Sea, so you are considered an immortal creature for the purposes of effects that relate to creature for the purposes of effects that relate to creature origin.
Memory of a Thousand Lifetimes: You have the memory of a thousand lifetimes power.

RACIAL POWERS

Deva Racial Power
Memory of a Thousand Lifetimes

The dreamlike memories of your previous lives lend insight to aid you.
Encounter
No Action
Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.

The deva are the remnants of a once beautiful race of mortals, who are seen as descendants of the engimatic Angel race. When war broke out between the gods and the Primordials, the deva were among the first immortals to join in that heavenly conflict. Some ancestors of the deva were felled angels whose immortality had been torn away and sent to the Material Plane. In time these beings integrated into the cultures of the world, breeding with one another to create the deva of today.

Play a Deva if you want…
to play a truly heroic breed of humanity.
to be good at rooting out villains and interacting with others.
to be like an angel.
to be a member of a race that favors the cleric, fighter, paladin, and warlord.

PHYSICAL QUALITIES

Deva are slightly taller than humans, if not slightly taller and lithe. They tend towards athletic frames and generally have pleasing and unmarred features; wounds rarely leave scars that mar an deva’s features.

Deva have an almost washed-out color to their skin, though it can range from near bone white through tanned bronze to a faded ebony. Some devas have a purplish skin with markings of white or gray about their body. They tend to have startling blue or golden eyes and a rare few have eyes that are solid orbs of silver or gold. Their hair color tends towards a golden blonde, though other bright, prismatic colors are possible.

Deva tend to favor bright colors of blue, silver or gold. They often employ silks or other fine materials into their clothing with motifs of celestial beings. Deva-crafted arms and armor have an elegant and noble appearance and are often deceptively light.

PLAYING A DEVA

Deva Characteristics: Aloof, conservative, dependable, helpful, wise, judging, self-reliant.

Male Names: Camael, Elemiah, Forcas, Gavreel, Harachel, Jehoel, Maion, Melchisedek, Nakir, Raziel, Samael, Uriel, Xaphan, Zagzagel.

Female Names: Cassiel, Cathetel, Hadraniel, Iofiel, Isda, Lailah, Mihr, Ooniemme, Qaphsiel, Regina, Shemael, Valoel, Yofiel.

Genasi

Children of the elements who choose to live among mortals.

RACIAL TRAITS

Average Height: 5’ 6” – 6’ 2”
Average Weight: 120 – 210 lbs.


Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Primordial
Skill Bonuses: +2 Endurance, +2 Nature.
Elemental Origin: Your ancestors were native to the Elemental Chaos, so you are considered an elemental creature for the purpose of effects that relate to creature origin.
Elemental Manifestation: Choose one elemental manifestation: earthsoul, firesoul, stormsoul, watersoul, or windsoul. That manifestation is part of your nature. (The Extra Manifestation feat, page 133 of the Forgotten Realms Player’s Guide, lets you add additional manifestations and change your manifestation.) Each elemental manifestation offers particular benefits and provides an associated encounter power. Your appearance changes based on the element you are manifesting.
Earthsoul: You gain a +1 racial bonus to your Fortitude defense, a +1 racial bonus to saving throws, and the earthshock power.
Firesoul: You gain a +1 racial bonus to your Reflex defense, resist 5 fire, and the firepulse power.
At 11th level, the resistance improves to 10 fire.
At 21st level, the resistance improves to 15 fire.
Stormsoul: You gain a +1 racial bonus to your Fortitude defense, resist 5 lightning, and the promise of storm power.
At 11th level, the resistance improves to 10 lightning.
At 21st level, the resistance improves to 15 lightning.
Watersoul: You can breathe underwater. You also gain a +2 racial bonus to saving throws against ongoing damage and the swiftcurrent power.
Windsoul: You gain resist 5 cold and the windwalker power.
At 11th level, the resistance improves to 10 cold.
At 21st level, the resistance improves to 15 cold.

RACIAL POWERS

Earthsoul Genasi Racial Power
Earthshock
The earth moves in response to your stomping foot or slapping hand, buckling to knock your enemy to its knees.
Encounter
Minor Action Close
burst 1
Target: Enemies in burst that are touching the ground
Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
Hit: The target is knocked prone.
Special: When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
Firesoul Genasi Racial Power
Firepulse
As an enemy lands a blow, retributive fire ignites from your arms and fists.
Encounter Fire
Immediate Reaction Melee
1
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
Hit: 1d6 + Strength, Constitution, or Dexterity modifier fire damage.
Increase to 2d6 + Strength, Constitution, or Dexterity modifier fire damage at 11th level, and to 3d6 + Strength, Constitution, or Dexterity modifier fire damage at 21st level.
Special: When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls and damage rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
Stormsoul Genasi Racial Power
Promise of Storm
The lightning living within you calls out to its companion, the thunder. Sparks dance across your skin, and the air around you seems to darken and rumble.
Encounter Lightning, Thunder
Minor Action Personal
Effect:
Until the end of your next turn, you deal an extra 1d8 damage with any lightning or thunder power you use.
At 11th level, increase your extra damage to 2d8. At 21st level, increase your extra damage to 3d8.
Watersoul Genasi Racial Power
Swiftcurrent
Your form ripples like water as you flow forward, whipping past enemies and rubble in a graceful but deadly surge.
Encounter
Move Action Personal
Effect:
You can shift up to your speed over ground or liquid terrain. You take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to you.
Windsoul Genasi Racial Power
Windwalker
You harness the power of the winds. Air swirls about you, lifting you from the earth.
Encounter
Move Action Personal
Effect:
Fly 8 squares. If you don’t end your move on solid ground, you float to the ground without taking falling damage.

Genasi are an inherent contradiction. Each genasi embodies the potential chaos of air and fire, the order of earth and water, or the ferocity of thunder and lightning. Genasi manifest one of these facets of their elemental soul at all times. Their race is passionate and nearly as diverse as humans. Genasi can be found almost anywhere.

Play a Genasi if you want…
to struggle or experiment with the order and chaos of your existence.
to look for adaptability in personality and physical appearance.
to be like a part of a pure element.
to be a member of a race that favors the fighter, swordmage, warlord and wizard classes.


PHYSICAL QUALITIES

Every genasi constantly manifests an element. (Genasi have no neutral, nonelemental state.) All genasi are born with one elemental manifestation, a genetic trait that is handed down from hir or her parents. Some genasi learn an additional manifestation in late adolescence or adulthood, and a rare few have several.

Genasi are of roughly the same size and proportions as humans, though they tend toward broader physiques that are evidence of their physical strength. A genasi’s body is etched with energy lines that glow in a color associated with the element that the genasi is manifesting. The energy lines on a genasi’s body appear in a pattern that is common between members of the same family and sometimes between natives of the same area. The specific configuration of energy lines on each genasi’s face and head is distinctive, varying between individuals the way fingerprints differ between humans. Even when genasi change their elemental manifestation, each one retains his or her unique facial energy lines. To show off the energy lines etching his or her body, a genasi often wears clothes that leave at least some portion of his or her body uncovered.

Genasi skin tones and “hair” also vary depending on which element an individual is manifesting. Genasi don’t have actual hair—the substance that appears to cover their heads during different manifestations is a magical expression of their elemental nature.

The physical qualities that genasi display when using different elemental manifestations are summarized below.
Earthsoul: Brown skin; golden energy lines and eyes; bald with golden energy lines glowing on the head.
Firesoul: Ruddy bronze skin; fiery orange energy lines and eyes; flickering flames coming out of the energy lines on the head.
Stormsoul: Purple skin; silvery energy lines; glowing crystalline silver spikes on the head.
Watersoul: Seafoam green skin; bright blue energy lines; bald with blue energy lines glowing on the head.
Windsoul: Silver skin; light blue energy lines; glowing blue and gray ice crystal spikes on the head.

Genasi have an average life span comparable to that of humans, roughly 75 years. Some members of the race can live to the age of 90 or 100.

PLAYING A GENASI

Genasi Characteristics:

Male Names:

Female Names:

Shadar-Kai

The dark reflection of mankind that originated in the realms of dread within the Shadowfell.

RACIAL TRAITS

Average Height: 5’7” – 6’0”
Average Weight: 135 – 220


Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Choice of one language, Common
Skill Bonuses: +2 Acrobatics, +2 Stealth
Fellborn: You gain a +1 racial bonus to your Fortitude defense. You also gain a +2 racial bonus to death saving throws and saving throws against the unconscious condition.
Shadow Jaunt: You can use shadow jaunt as an encounter power.
Shadow Origin: Your ancestors were native to the Shadowfell, so you are considered a shadow creature for the purpose of effects that relate to creature origin.

RACIAL POWERS

Shadow Jaunt

You step into the shadows and reappear a short distance away, hazy and insubstantial.
Encounter Teleportation
Move Action Personal
Effect:
You teleport 3 squares and become insubstantial until the start of your next turn.

Insert Flavor Text

Play a Shadar-Kai if you want…

PHYSICAL QUALITIES

PLAYING A SHADAR-KAI

Shadar-Kai Characteristics:

Male Names:

Female Names:

Tiefling

Children of demons and other beings of darkness who choose to live among mortals.

RACIAL TRAITS

Average Height: 5’ 6” – 6’ 2”
Average Weight: 120 – 210 lbs.


Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, choice of one other
Skill Bonuses: +2 Bluff, +2 Stealth.
Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
Fire Resistance: You have resist fire 5 + one-half your level.
Infernal Wrath: You can use infernal wrath as an encounter power.

RACIAL POWERS

Tiefling Racial Power
Infernal Wrath

You call upon your furious nature to improve your odds of harming your foe.
Encounter
Minor Action Personal
Effect:
You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.

Heirs to an ancient, infernal bloodline, tieflings have no realms of their own but instead live within human kingdoms and cities. They are descended from humans who bargained with dark powers and were left with the curse of fiendish or diabolic blood.

Play a Tiefling if you want…
to be a hero who has a dark side to overcome.
to be good at tricking, intimidating, or persuading others to do your will.
to be like a devil.
to be a member of a race that favors the warlock, warlord, and rogue classes.

PHYSICAL QUALITIES

PLAYING A TIEFLING

Tiefling Characteristics:

Male Names:

Female Names:

Planetouched

This Mind of Mine Nalan