The triumph of magic, the mystery of life, and the horror of war personified.


Average Height: 6’0”–6’6”
Average Weight: 270–300 lb.

Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal

Languages: Common
Skill Bonuses: +2 Endurance, +2 Intimidate
Construct: You have the construct keyword, so you are considered to be a construct for effects that relate to that keyword.
Living Construct: As a living construct, you have the following traits.
You gain a +2 bonus to saving throws against ongoing damage.
You can us attached components and embedded components made for warforged (see Equipment, page 32 of Dragon Magazine 364).
You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
Rather than sleep, warforged spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
When reduced to 0 hit points, you are less likely to die. When you make a death saving throw, you can take the better of your die roll or 10. You still die at the normal negative hit point total.
Warforged Mind: You gain a +1 racial bonus to your Will defense.
Warforged Resolve: You can use warforged resolve as an encounter power.


Warforged Racial Power
Warforged Resolve

It’s difficult to take you down, even when you’re faltering.
Encounter Healing
Minor Action Personal
You gain a number of temporary hit points equal to 3 + one-half your level. You may make an immediate saving throw against one effect that inflicts ongoing damage and can be ended with a save. In addition, if you are bloodied you regain hit points equal to 3 + one half your level.

Created as soldiers for war, warforged are artificial beings that display a human level of intelligence and self-awareness. Warforged sentience developed as a side effect of their creators’ desire to have fully functional, adaptive battlefield units. With no great war to fight, no ancient legacy to claim, and only the vestiges of a culture developed within the past few centuries, warforged are an emergent people. Integrated into the societies of peoples more numerous than they, warforged are famed for their endurance and focus, in labor as well as combat.

Play a Warforged if you want…
to look like a robot.
to be strong, tough, and built for battle.
to play a nonliving hero with a magical origin.
to be a great defender, particularly a fighter.



Warforged Characteristics:


The warforged race was originally published in the Monster Manual and reprinted in Dragon Magazine 364. Alterations have been made so that it would comply with the campaign setting. All rights reserved to Wizards of the Coast.


This Mind of Mine Nalan