This Mind of Mine
Ratshark Level 5 Skirmisher
Medium natural humanoid, human rogue XP 200
Initiative +5 Senses Perception +9
HP 52; Bloodied 26
AC 20; Fortitude 16, Reflex 21, Will 16
Dagger (standard; at-will) Weapon
+8 vs. AC; 1d4 + 3 damage.
Deft Strike (standard; at-will) Martial, Weapon
Ratshark can move 2 squares before the attack; +11 vs. AC; 1d4 + 6 damage.
Sly Flourish (standard; at-will) Martial, Weapon
+11 vs. AC; 1d4 + 8 damage.
At the start of an encounter, Ratshark has combat advantage against any creatures that have not yet acted.
Once per round, Ratshark gains +2d6 damage when he has combat advantage.
Alignment Evil Languages Common
Skills Bluff +9, Diplomacy +9, Streetwise +7, Stealth +12
Str 14 (+4) Dex 20 (+7) Wis 11 (+2)
Con 12 (+3) Int 10 (+2) Cha 15 (+4)
Equipment leather armor, dagger, bag of holding
Ratshark does not get into a fight by himself and will have any number of his allies at his side. He prefers that his allies take any punishment the opposition puts out as he sneaks around behind the enemy and finds a vital point to strike. If attention is drawn to him, he will flee and come back in again for another telling blow once the attention is taken off of him.
Born Kallias Bozhidar, Ratshark joined on with the