Wenviiron

The Refugee

Description:

Wenviiron Level 8 Skirmisher
Medium fey humanoid, drow rogue XP 700
Initiative +10 Senses Perception +5; darkvision
HP 57; Bloodied 28
AC 24; Fortitude 16, Reflex 20, Will 17
Healing Surges 6 Surge Value 14
Action Points 1
Speed 6

Melee Dagger (standard; at-will) Weapon
+4 vs. AC; 1d4 damage.

Artful Dodger
Wenviiron gains a +3 bonus to AC against opportunity attacks.

First Strike
At the start of an encounter, Wenviiron has combat advantage against any creatures that have not yet acted.

Sneak Attack
Once per round, Wenviiron gains +2d8 damage when she has combat advantage.

Alignment Unaligned Languages Common, Elven
Skills Acrobatics +15, Bluff +13, Intimidate +15, Stealth + 18, Streetwise +13, Thievery +16
Str 10 (+4) Dex 22 (+10) Wis 8 (+3)
Con 10 (+4) Int 10 (+4) Cha 18 (+8)

Equipment backpack, bedroll, belt pouch, dagger, deep-pocket cloak +2, flaming shuriken +1, flaying gloves, flint and steel, grappling hook, hempen rope (50 ft.), leather armor of sudden reckovery +2, Mrtok the Red Hand, rations (10), shuriken (10), sunrod (2), thieves’ tools, waterskin, wolfen dagger +2
Feats Backstabber, Clutch of Darkness, Nimble Blade, Slaying Action, Weapon Expertise (light blade)
Affiliation Faceless Terrors of the Hisrech Roads
Region Deut

Racial Power

<table width=”350”> <tr> <td>

Drow Racial Power
Cloud of Darkness

</tr></td> </table> <table width=”350”> <tr> <td>A cloud of darkness obscures Wenviiron, but her vision pierces it. </tr></td> </table> <table width=”350”> <tr><td>Encounter
Minor Action
Close
burst 1
Effect: This power creates a cloud of darkness that remains in place until the end of Wenviiron’s next turn. The cloud blocks line of sight for all creatures except her. Any creature except her entirely within the cloud is blinded. </tr></td> </table>

<table width=”350”> <tr> <td>

Drow Racial Power
Darkfire

</tr></td> </table> <table width=”350”> <tr> <td>A flickering halo of purple light surrounds the target, making it easier to hit. </tr></td> </table> <table width=”350”> <tr><td>Encounter Radiant
Minor Action
Ranged
10
Target: One creature
Attack: +12 vs. Reflex
Hit: Until the end of Wenviiron’s next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment. </tr></td> </table>

At-Will Exploits

<table width=”350”> <tr> <td>

Rogue Attack 1
Clever Strike

</tr></td> </table> <table width=”350”> <tr> <td>Wenviiron can turn even a minor distraction into an opportunity for a deadly attack. </table> </tr></td> </table> <table width=”350”> <tr><td>At-Will Martial, Weapon
Requirement: Wenviiron must be weilding a light blade.
Standard Action
Melee
weapon
Target: One creature
Attack: +16 vs. AC
Hit: 1d4+8 damage.
Special: If an ally is adjacent to the target and is able to attack it, Wenviiron has combat advantage against the target for this attack.</tr></td></table>

<table width=”350”> <tr> <td>

Rogue Attack 1
Sly Flourish

</tr></td> </table> <table width=”350”> <tr> <td>A distracting flourish causes the enemy to forget the blade at his throat. </table> </tr></td> </table> <table width=”350”> <tr><td>At-Will Martial, Weapon
Standard Action
Melee
or Ranged weapon
Requirement: Wenviiron must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: +16 (+14 with shuriken) vs. AC
Hit: 1d4+12 (1d6+11 with shuriken) damage.</tr></td></table>

Encounter Exploits

<table width=”350”> <tr> <td>

Rogue Attack 1
Positioning Strike

</tr></td> </table> <table width=”350”> <tr> <td>A false stumble and a shove place the enemy exactly where Wenviiron wants him. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Martial, Weapon
Standard Action
Melee
weapon
Requirement: Wenviiron must be wielding a light blade.
Target: One creature
Attack: +16 vs. Will
Hit: 1d4+8 damage, and Wenviiron slides the target 4 squares.</tr></td></table>

<table width=”350”> <tr> <td>

Rogue Attack 3
Low Slash

</tr></td> </table> <table width=”350”> <tr> <td>Wenviiron’s blade bites her enemy’s legs, momentarily hobbling him. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Martial, Weapon
Minor Action
Melee
weapon
Requirement: Wenviiron must be wielding a light blade.
Target: One creature
Attack: +16 vs. AC
Hit: 1d4+8 damage, Wenviiron slides the target 1 square, and the target is slowed until the end of her next turn. If Wenviiron is flanking the target, the attack deals 4 extra damage.</tr></td></table>

<table width=”350”> <tr> <td>

Rogue Attack 7
Rogue’s Luck

</tr></td> </table> <table width=”350”> <tr> <td>A gifted rogue can turn failure into fortune. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Martial, Weapon
Minor Action
Melee
weapon
Requirement: Wenviiron must be wielding a light blade.
Target: One creature
Attack: +16 (+14 with shuriken) vs. AC
Hit: 2d4+8 (2d6+7 with shuriken) damage.
Miss: Wenviiron makes a secondary attack against the target.
Secondary Attack: +20 (+18 with shuriken) vs. AC
Hit: 1d4+8 (1d6+7 with shuriken) damage.</tr></td></table>

Daily Exploits

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Rogue Attack 1
Handspring Assault

</tr></td> </table> <table width=”350”> <tr> <td>Springing forward with feline agility, Wenviiron lashes out, cuts deep, and rolls away to safety. </table> </tr></td> </table>

<table width=”350”> <tr><td>Daily Martial, Reliable, Weapon
Standard Action
Melee
weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +16 vs. AC
Hit: 3d4+8 damage, and Wenviiron can shift 2 squares.
Special: When charging, Wenviiron can use this power in place of a melee basic attack. </tr></td></table>

<table width=”350”> <tr> <td>

Rogue Attack 5
Clever Riposte

</tr></td> </table> <table width=”350”> <tr> <td>Wenviiron follows up a fierce attack with a series of quick, painful strikes woven between her enemy’s attacks. </table> </tr></td> </table> <table width=”350”> <tr><td>Daily Martial, Weapon
Standard Action
Melee
weapon
Requirement: You must be wielding a light blade.
Target: One creature.
Attack: +16 vs. AC
Hit: 2d4+8 damage, and Wenviiron can shift 2 squares.
Effect: Until the end of the encounter, the target takes 6 damage each time it attacks Wenviiron, and she can shift as an immediate reaction after such an attack.</tr></td></table>

Utility Exploits

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Rogue Attack 1
Sneak in the Attack

</tr></td> </table> <table width=”350”> <tr> <td>Wenviiron gives her ally the advantage she needs to inflict a devastating attack. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Martial, Weapon
Minor Action
Melee
1
Effect: Until the start of Wenviiron’s next turn, the next ally who hits the target and has combat advantage against it deals 2d8 extra damage against it.</tr></td></table>

<table width=”350”> <tr> <td>

Rogue Utility 6
Sidestep Stance

</tr></td> </table> <table width=”350”> <tr> <td>Wenviiron goes on the defensive against a particular opponent, watching carefully for its attacks. </table> </tr></td> </table> <table width=”350”> <tr><td>Daily Martial, Stance
Minor Action
Personal

Prerequisite: Wenviiron must be trained in Acrobatics.
Effect: Wenviiron chooses one enemy within 5 squares of her that she can see. Until the stance ends, Wenviiron gains a +2 power bonus to AC against that enemy’s melee attacks and ranged attacks if she can see the enemy. Wenviiron can choose a new enemy as a minor action.</tr></td></table>

Wenviiron’s Tactics
Wenviiron is a careful skirmisher, switching from a mock form of artillery before her allies close on her prey and engage with it. When the target is properly distracted, she closes and begins stabbing at its vitals with her trusty dagger. She will dodge and hide from enemies that focus on her, only to spring out at them with a charge or handspring assault when their focus changes off of her. She does not rely on her racial powers, scorning her true lineage.

Bio:

Wenviiron

This Mind of Mine demonbite