Malebranche

The Renegade

Description:

Malebranche Level 6 Controller (Leader)
Medium natural humanoid, githyanki XP 300
Initiative + 3 Senses Perception + 6
HP 43; Bloodied 21
AC 18; Fortitude 16, Reflex 17, Will 14
Healing Surges 10 Surge Value 10
Saving Throws + 5 vs. charm
Action Points 1
Speed 6

Melee Dagger (standard; at-will) Weapon
+4 vs. AC; 1d4 damage.

Ranged Longbow (standard; at-will) Weapon
+3 vs. AC; 1d10 damage.

Alignment Good Languages Common, Darkspeech
Skills Arcana + 11, Dungeoneering + 6, History + 13, Perception + 6, Thievery + 6
Str 10 (+1) Dex 10 (+1) Wis 10 (+1)
Con 16 (+4) Int 20 (+6) Cha 9 (+0)

Equipment arrows (30), backpack, bedroll, belt pouch, blue rose (3), dagger, flint and steel, leather armor, longbow, rations (10), thieves’ tools, token of Saland, sunrod (2), waterskin
Feats Arcane Initiate, Ritual Caster, Toughness
Region Tal’na Mry (Once per encounter, Malebranche can reroll a failed saving throw against a charm effect.)

Racial Power

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Githyanki Racial Power
Telekinetic Leap

</tr></td> </table> <table width=”350”> <tr> <td>Malebranche hurls himself or one of his allies safely through the air using his mind. </tr></td> </table> <table width=”350”> <tr><td>Encounter
Move Action
Ranged
10
Target: Malebranche or one ally.
Effect: The target can fly up to 5 squares. If this power is used on an ally, that ally must remain in Malebranche’s line of sight at all times during the effect. </tr></td> </table>

Class Features

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Artificer Feature
Healing Infusion: Curative Admixture

</tr></td> </table> <table width=”350”> <tr> <td>Casting his restorative compound into the air, Malebranche creates a cloud that he infuses with arcane energy to bolster himself and his comrades. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter (Special) Arcane
Minor Action
Close* burst 5
Target: Malebranche and each ally in burst
Effect: Each target can spend a healing surge to gain 4 temporary hit points.
Special: Malebranche can use a healing infusion power twice per encounter, but only once per round.</tr></td></table>

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Artificer Feature
Healing Infusion: Restorative Formula

</tr></td> </table> <table width=”350”> <tr> <td>Malebranche breathes arcane energy into a special mixture of restorative compounds. He then blows that mixture into the air, focusing it on someone in need. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter (Special) Arcane, Healing
Minor Action
Close
burst 5
Target: Malebranche or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Special: Malebranche can use a healing infusion power twice per encounter, but only once per round.</tr></td></table>

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Artificer Rote
Repair Object

</tr></td> </table> <table width=”350”> <tr> <td>Malebranche weaves arcane energy into an object, restoring it to its intended structure. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter (Special) Arcane
Minor Action
Melee* touch
Target: One object
Effect: The target regains a number of hit points equal to your healing surge value. Malebranche cannot repair an object that has been reduced to 0 hit points.</tr></td></table>

At-Will Spells

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Artificer Attack 1
Aggravating Force

</tr></td> </table> <table width=”350”> <tr> <td>When Malebranche’s infused weapon strikes an enemy, the weapon unleashes a force that amplifies subsequent damage. </table> </tr></td> </table> <table width=”350”> <tr><td>At-Will Arcane, Force, Weapon
Standard Action
Ranged
weapon
Target: One creature.
Attack: + 8 vs. AC
Hit: 1d10 + 5 force damage. Until the end of his next turn, the next attack against the target from one of Malebranche’s allies gains a +2 power bonus to the attack.</tr></td></table>

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Artificer Attack 1
Thundering Armor

</tr></td> </table> <table width=”350”> <tr> <td>Pointing his implement, Malebranche makes his friend’s armor pulse with energy, protecting that ally and knocking a single foe away with the intense reverberation. </table> </tr></td> </table> <table width=”350”> <tr><td>At-Will Arcane, Implement, Thunder
Standard Action
Ranged
10
Primary Target: One ally
Effect: The primary target gains a +1 power bonus to AC until the end of Malebranche’s next turn. Make an attack.
Secondary Target: One creature adjacent to the primary target
Attack: +5 vs. Fortitude
Hit: 1d6 + 5 thunder damage, and Malebranche pushes the secondary target 1 square away from the primary target. </tr></td></table>

Encounter Spells

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Artificer Attack 1
Spike Wire

</tr></td> </table> <table width=”350”> <tr> <td>As Malebranche’s projectile flies forward, with it goes a barbed wire of arcane energy that entangles foes. Afterward, further attacks drive the barbs into those foes. </tr></td> </table> <table width=”350”> <tr><td>Encounter Arcane, Force, Weapon
Standard Action
Area
burst 1 within weapon range
Primary Target: One creature
Attack: + 8 vs. Fortitude
Hit: 1d10 + 5 force damage, and attacks against the target gain a +2 bonus to damage rolls until the end of Malebranche’s next turn.</tr></td></table>

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Artificer Attack 3
Fiery Infusion

</tr></td> </table> <table width=”350”> <tr> <td>Sigils on Malebranche’s projectile glow as you infuse them. The missile generates a blazing matrix on impact, roasting his foes and igniting his allies’ weapons with arcane fire. </table> </tr></td> </table> <table width=”350”> <tr><td>Encounter Arcane, Fire, Weapon
Requirement:* Malebranche must be wielding a ranged weapon.
Standard Action
Area* burst 1 within weapon range
Target: Each enemy in burst
Attack: + 8 vs. Reflex
Hit: 1d10 + 5 fire damage
Effect: Each ally in the burst deals 2 extra fire damage whenever he or she hits with a melee attack until the end of Malebranche’s next turn.</tr></td></table>

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Wizard Attack 1
Illusory Ambush

</tr></td> </table> <table width=”350”> <tr> <td>Malebranche creates an illusion of swirling spectral assailants that swarm over his enemy. </tr></td> </table> <table width=”350”> <tr><td>Encounter Arcane, Illusion, Implement, Psychic
Standard Action
Ranged
10
Target: One creature
Attack: + 5 vs. Will
Hit: 1d6 + 5 psychic damage, and the target takes a –2 penalty to attack rolls until the end of Malebranche’s next turn.</tr></td></table>

Daily Spells

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Artificer Attack 1
Caustic Rampart

</tr></td> </table> <table width=”350”> <tr> <td>Malebranche infuses energy into spilled liquid reagents, throwing up a defensive wall of acidic fumes. </table> </tr></td> </table> <table width=”350”> <tr><td>Daily Acid, Arcane, Conjuration, Implement
Standard Action
Area
wall 5 within 10 squares
Effect: Malebranche conjures a wall that consists of contiguous squares filled with acid. It can be up to 5 squares long and up to 2 squares high. The wall lasts until the end of his next turn. Any creature that starts its turn in or adjacent to the wall takes 1d6 + 5 acid damage. The wall is difficult terrain, and the wall’s squares are lightly obscured.
Sustain Minor: The wall persists. </tr></td></table>

Utility Spells

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Arcane Utility 2
Arcane Springboard

</tr></td> </table> <table width=”350”> <tr> <td>Infusing a small square of prepared cloth with arcane energy, Malebranche creates a bouncy surface that launches any who step on it in a desired direction. </tr></td> </table> <table width=”350”> <tr><td>Encounter
Move Action
Ranged
10
Effect: Malebranche’s artifice lands in a square within range. He and any ally who enters the artifice’s square can jump 3 squares. The jump does not count against a character’s speed. The effect lasts until the end of Malebranche’s next turn.
Sustain Minor: The effect persists. </tr></td> </table>

Malebranche’s Tactics
Malebranche is by no means an advocate for conflict. He will stay as far away from the clashing of swords or the slinging of spells, aiding his allies with his artificed arrows and spellwork from a distance. He has a number of techniques that allow him to attack areas, specifically spike wire and fiery infusion, which he will use as soon as a grouping of enemies masses too close to one another. He also favors techniques that allow him to move his allies, such as his racial power and the arcane springboard.

Bio:

Malebranche

This Mind of Mine Nalan