The god of dragonkind is a being of absolute nobility, honor, and a good-hearted being that is also a serpent, a monster, a hateful beast that desires nothing more than wanton destruction. Such is the nature of this enigmatic deity that is patron of the most mysterious and most feared creatures in the realm.
Fate is the only constant.
All mortals can change and have the potential for good or evil.
Protect yourself from the prison of law and the wilderness of chaos.

Armor of Saland [Divinity]

Heroic Tier
Channel Divinity class feature, must worship Saland
Benefit: You can invoke the power of your deity to use armor of Saland.

Armor of Saland

Saland protects you or a friend from devastating harm.
Encounter Divine
Immediate Interrupt Ranged
Trigger: An enemy scores a critical hit on you or an ally.
Effect: Turn the critical hit into a normal hit.
Special: You must take the Armor of Saland feat to use this power.
Prerequisite: Channel Divinity, Armor of Saland feat

This feat was first published in the Player’s Handbook as Armor of Bahamut. It has been altered for use in this Campaign Setting. All rights reserved to Wizards of the Coast.


This Mind of Mine Nalan